28 #ifndef __CA_CLIENT_SOCKET__
29 #define __CA_CLIENT_SOCKET__
virtual SINT32 receive(UINT8 *buff, UINT32 len)=0
Will receive some bytes from the socket.
virtual SINT32 sendFully(const UINT8 *buff, UINT32 len)=0
Sends all data over the network.
virtual ~CAClientSocket()
virtual SOCKET getSocket()=0
Returns the number of the Socket used.
SINT32 receiveFully(UINT8 *buff, UINT32 len)
Receives all len bytes.